Ripple is a game with 2 to 4 players in which the objective is to score goals in your adversary’s goal. Each player controls a wave of cubes of a specific colour in a big, interchangeable arena!
This global game jam, due to our small size, was a true indie effort. All of us added bits to the design, and code-wise I primarily was responsible for setting up gameplay elements like the scoring system, user interface and controls, where Randy worked on the grid system, including its generation and unique shader. Overall we are extremely pleased with the result of the game, and we may even try releasing a complete version of the game.