Assassin's Creed - Da Vinci's Workshop

A VR escape room experience

Project description

As part of the educational program, Assassin's Creed: Da Vinci's Workshop is a collaboration project between NHTV University of Applied Sciences and Ubisoft for in-house experimentation with Virtual Reality, in the form of an escape room using the Assassin's Creed IP. The players are tasked to cooperatively solve numerous puzzles inside Leonardo's workshop to recover a piece of Eden.
There is no plan for a commercial release, this is a student only project. As part of the learning experience the staff from Ubisoft have given the team valuable feedback from their field of expertise.
If you wish to see more, please ask personally.

User Interface Design / Programming

My initial responsibility within the team was to co-develop the UI with Matthew. Together we are responsible for the design, and both branched to the art and programming of the UI respectively. We tried to recreate iconic Assassins Creed features like the moving tiled floor and flying shards as close as possible.

Technical Design / Gameplay Programming

Next to my UI duties, I was also involved on minor design decisions, and programming certain features such as the use of savefiles into the game.

Technical Details

  • Engine: Unreal Engine 4.15, using Forward renderer
  • Code languages: Both C++ and Blueprint
  • Platform: HTC Vive (Windows / SteamVR)
  • Duration: September 2016 - July 2017